Adjust based on weapon shooting

Adjust values based on how the weapon moves when you immediately fire.

We suggest doing this in a private game of multiplayer or Plunder (if it’s in the weekly playlist) if you don’t own multiplayer as the firing range gives different results on dummies vs actual players.

Basic Anti Recoil Editor

Weapon PullingAdjust ValueNotes
UpwardsIncrease the "Vertical" valueOn some scripts this is the "Y" value.
DownwardsDecrease the "Vertical" valueOn some scripts this is the "Y" value.
LeftIncrease the "Horizontal" valueOn some scripts this is the "X" value.
RightDecrease the "Horizontal" valueOn some scripts this is the "X" value.

Advanced Recoil Editor

When using some third-party scripts like those from TaylorDrift21 you have extra options including start and end time values which allows more fine-tuned results but a bigger increase in time required setting up.

Weapon PullingAdjust ValueNotes
UpwardsIncrease Vertical Value Y
DownwardsDecrease Vertical Value Y
LeftIncrease Horizontal Value X
RightDecrease Horizontal Value X
Start of firing (Upwards)Increase the start value accordingly.
Start of firing (Downwards)Increase the start value accordingly.
End of firing (Upwards)Decrease the end value accordingly.
End of firing (Downwards)Decrease the end value accordingly.
Mid-magazine (Upwards)Increase the time value accordingly (increase by 100 – 1000 = 1 second).
Mid-magazine (Downwards)Decrease the time value accordingly (Decrease by 100 – 1000 = 1 second).
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