Adjust values based on how the weapon moves when you immediately fire.
We suggest doing this in a private game of multiplayer or Plunder (if it’s in the weekly playlist) if you don’t own multiplayer as the firing range gives different results on dummies vs actual players.
Basic Anti Recoil Editor
Weapon Pulling | Adjust Value | Notes |
---|---|---|
Upwards | Increase the "Vertical" value | On some scripts this is the "Y" value. |
Downwards | Decrease the "Vertical" value | On some scripts this is the "Y" value. |
Left | Increase the "Horizontal" value | On some scripts this is the "X" value. |
Right | Decrease the "Horizontal" value | On some scripts this is the "X" value. |
Advanced Recoil Editor
When using some third-party scripts like those from TaylorDrift21 you have extra options including start and end time values which allows more fine-tuned results but a bigger increase in time required setting up.
Weapon Pulling | Adjust Value | Notes |
---|---|---|
Upwards | Increase Vertical Value Y | |
Downwards | Decrease Vertical Value Y | |
Left | Increase Horizontal Value X | |
Right | Decrease Horizontal Value X | |
Start of firing (Upwards) | Increase the start value accordingly. | |
Start of firing (Downwards) | Increase the start value accordingly. | |
End of firing (Upwards) | Decrease the end value accordingly. | |
End of firing (Downwards) | Decrease the end value accordingly. | |
Mid-magazine (Upwards) | Increase the time value accordingly (increase by 100 – 1000 = 1 second). | |
Mid-magazine (Downwards) | Decrease the time value accordingly (Decrease by 100 – 1000 = 1 second). |